There are harmless changes in appearance that end up making an impression. This is the case, this Friday, June 11, with the release of the video game “Ratchet & Clank: Rift Apart”, a new episode of the series featuring a sort of agile little fox from space and his ingenious robot. This new title reserved for the Playstation 5 is particularly sumptuous. But regulars will especially notice the arrival in the game of a new hero, Rivet, a character for the first time… female.
It was time ! Finally, a video game for the youngest features a heroine worthy of the name. Marcus Smith, creative director of this opus within the studio Insomniac Games, returns for “l’Obs” on its creation and its impact.
“Ratchet & Clank: Rift Apart” created a surprise with its new heroine, Rivet. How did you design it?
It should first be remembered that the series “Ratchet & Clank” has existed since 2002 and that many episodes have already been produced. [ treize jeux sont déjà sortis, NDLR]. It’s been a long time since we made a new one [depuis 2016].
However, video games are not like an old film which we necessarily want to see the rest of … Their longevity, and the ability to return to it at different times, are not understood in the same way. For this new game, we wanted a very accessible story, especially for players who were new to “Ratchet & Clank”. But we wanted
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