June 22, 2021


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“The player must be left with the choice of playing a male or female character”

There are harmless changes in appearance that end up making an impression. This is the case, this Friday, June 11, with the release of the video game “Ratchet & Clank: Rift Apart”, a new episode of the series featuring a sort of agile little fox from space and his ingenious robot. This new title reserved for the Playstation 5 is particularly sumptuous. But regulars will especially notice the arrival in the game of a new hero, Rivet, a character for the first time… female.

It was time ! Finally, a video game for the youngest features a heroine worthy of the name. Marcus Smith, creative director of this opus within the studio Insomniac Games, returns for “l’Obs” on its creation and its impact.

“Ratchet & Clank: Rift Apart” created a surprise with its new heroine, Rivet. How did you design it?

It should first be remembered that the series “Ratchet & Clank” has existed since 2002 and that many episodes have already been produced. [ treize jeux sont déjà sortis, NDLR]. It’s been a long time since we made a new one [depuis 2016].

However, video games are not like an old film which we necessarily want to see the rest of … Their longevity, and the ability to return to it at different times, are not understood in the same way. For this new game, we wanted a very accessible story, especially for players who were new to “Ratchet & Clank”. But we wanted

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